High Performance Servers

Infrastructure built
for game studios.

Low-latency dedicated + colo + managed ops for live games and studios who can't afford downtime.

Predictable Monthly Cost
Low-Latency Bare Metal
DDoS Protection
24/7 Expert Support
Fastest Hardware

Industry Leading Perks

With exclusive features you won't get anywhere else.

High-Performance Hardware

Latest-gen Xeon and EPYC processors, NVMe storage, and ECC memory. No shared tenancy, no noisy neighbors.

Predictable Cost vs. Cloud

Fixed monthly pricing with no surprise egress or API charges. Know your infra spend before the bill arrives.

99.99% Uptime SLA

Enterprise infrastructure with redundant power and networking. You never have to worry about downtime or interruptions.

Real Human Escalation

Named account contacts, not ticket queues. P1 response in under 15 minutes. 24/7 NOC monitoring on managed tiers.

Fast Provisioning

Standard dedicated in 24-48 hours. Zero-downtime migration planning from cloud with rollback coverage.

DDoS Protection

Game-aware filtering that understands UDP patterns. L3/4/7 mitigation included. Zero added latency during scrubbing.

Solutions

What We Deliver

Built from our game-hosting expertise and studio-grade infrastructure, done right.

Dedicated Test

Single-tenant bare metal and hypervisor hosts, sized and tuned for game server workloads.

What's Included
  • Latest-gen AMD Ryzen and EPYC processors
  • Custom OS images and game workload tuning
  • Bare metal or VM isolation options
  • NVMe storage, ECC RAM, 10G+ uplinks
  • Fixed monthly pricing, no variable costs
  • Fast provisioning with burst scalability
Live Service GamesHigh-CCU multiplayerReal-time backends24-48 hrs standard
Migration & Cutover Planning

Structured migration from AWS, Azure, GCP, and other public cloud providers to dedicated fleets with rollback plans and cutover support.

What's Included
  • Cloud cost teardown with a savings plan
  • Target architecture and capacity model sizing
  • Cutover strategy, runbooks, and rollback criteria
  • Phased migration with live coverage
  • Post move support to lock in cost and stability
  • Post-migration optimization pass
Cloud cost optimizationPerformance improvementsControl4-8 week typical
Managed Ops & Support Tiers

From business-hours support to full 24/7 managed operations with proactive monitoring, patching, and incident response.

What's Included
  • Business-hours or 24/7 NOC coverage
  • Proactive monitoring and alerting
  • Monthly ops review with KPIs
  • P1 response SLA: under 15 minutes
  • OS patching and security updates
  • Dedicated account contact
Studios without ops teamsLaunch readinessCompliance-sensitiveOnboard in days
DDoS Protection

Always-on, game-aware traffic filtering that scrubs attacks without adding latency or dropping legitimate players.

What's Included
  • L3/4/7 protection included on all plans
  • Automatic traffic anomaly detection
  • Volumetric and application-layer defense
  • Game-protocol-aware UDP filtering
  • Zero added latency during mitigation
  • Post-attack forensics and reporting
Competitive multiplayerLaunch eventsHigh-profile titlesAlways on
Reference Architectures

Proven Patterns for Game Infrastructure

Two reference architectures we walk through in every game studio meeting. Bring your own diagram and we will mark it up together.

Multiplayer Backend + Matchmaking

Real-time game server architecture with player matching and state sync

Key Decisions
  • Region selection: player proximity vs. cost vs. compliance
  • Failover: active-active vs. active-standby per region
  • Database strategy: sharded vs. replicated, latency budget
  • Cache layer: session store, leaderboard, matchmaker state
  • Scaling: CCU-based auto-provisioning triggers
What we review on a call
  • Current topology and traffic patterns
  • Peak CCU and expected launch growth
  • Latency targets per region
  • Failover and rollback requirements
  • Monitoring and alerting gaps
Live-Ops Patch + Telemetry + DDoS Edge

Content delivery, player telemetry, and attack mitigation at the edge

Key Decisions
  • Patch distribution: push vs. pull, delta patching strategy
  • Traffic spikes: content drop day capacity planning
  • DDoS edge: scrubbing proximity vs. centralized inspection
  • Observability: player telemetry pipeline and storage
  • Alerting: error rate, latency, and DDoS trigger thresholds
What we review on a call
  • Patch size and frequency
  • Current CDN and cache strategy
  • DDoS history and threat profile
  • Telemetry volume and retention needs
  • Incident response and communication plan
Lifecycle

Built for Every Phase of Your Game

Infrastructure needs change as your game matures. We support each stage with the right setup, ops focus, and deliverables.

Prototype

Validate concept with minimal infrastructure risk.

Alpha / Beta

Stress-test infrastructure under real player load.

Launch

Ship with confidence. No surprises on day one.

Live Ops

Maintain uptime and optimize cost through steady state.

Expansion

Scale into new regions and handle growing player base.

Prototype

Validate concept with minimal infrastructure risk.

Recommended setup

Single-region VPS or small dedicated host. Dev/test environment with monitoring basics.

Ops focus

Environment provisioning, baseline metrics, access control setup.

Deliverables
Environment runbookMonitoring dashboardAccess policy document
PrototypeExpansion
Security

Studio-Friendly Security Posture

Practical, auditable security that meets enterprise requirements without slowing down your team. No theater, no checkbox exercises.

MFA Enforced

Multi-factor required for all infrastructure access. No exceptions.

Audit Logging

All access and changes logged with identity, timestamp, and action.

Network Segmentation

Isolated VLANs per client. Firewall rules with deny-by-default.

Secure Provisioning

Hardened base images, automated patching, encrypted storage at rest.

Network Segmentation

Isolated VLANs per client. Firewall rules with deny-by-default.

Access Reviews

Quarterly access reviews with automatic deprovisioning of stale accounts.

Locations & Performance

Global Reach, Low Latency

15+ regions across NA, EU, and APAC. Optimized routing for game traffic with measurable performance targets.

<25ms
p95 Latency

to nearest region

<0.01%
Packet Loss

target average

<3ms
Jitter

per-region target

99.99%
Uptime

SLA available

Map of locations
Salt Lake City

North America - West

Dallas

North America - Central

Ashburn

North America - East

Miami

North America - Southeast

Paris

Europe - West

Australia

Asia Pacific - Oceania

How We Pick Locations

Data-driven region selection process

  • Map player density to region proximity before provisioning
  • Use BGP anycast for shared-IP multi-region routing
  • Balance latency, cost, and compliance requirements
  • Monitor real player latency, not just synthetic tests
  • Plan failover pairs (e.g. NA-West + NA-East, EU-West + EU-Central)
FAQs

Common Questions

Quick answers on provisioning, support, DDoS, migrations, and contracts.

Standard dedicated servers: 24-48 hours. Custom configurations (specific CPU, RAM, storage): 3-5 business days. Emergency provisioning is available for existing managed clients. Colocation cabinet delivery typically takes 1-2 weeks depending on facility availability.

Contact Sales

Ready to Talk Infrastructure?

Fill out the form or book a meeting directly. We respond within 1 business day, faster during events.

Or contact us via email at [email protected]